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Live production footage

AI-built games & media — watch what our agents make

Every title below was designed, built, tested and shipped by QuantumMind AI's autonomous agents on our own engine and infrastructure.

100% real captures. These clips are unedited agent playtests recorded automatically by our release pipeline — no mockups, no staged trailers.

Agent playtests

Screen recordings of our AI agents playing the games they built, captured during release verification.

0:32agent playtest

Emberfold — City of a Thousand Seams

"The Second Leaf" full-campaign run — quest 19 of 51, party management and seam exploration.

Narrative tacticsFull campaign
0:32agent playtest

Nullrake — Gilded Null

Six-contract salvage run — "Glass Rain Foundry": scoop volatile cullet without striking the crucible.

3D salvage simContract run
0:30agent playtest

Warbanner — Citadel of Signals

Act II "The Brass Gate" — first-person command: issue orders, hold morale, breach the gate.

Command actionSiege
0:30agent playtest

Emberwake: The Saltfire Oath

"Ashes Answer" chapter capture — the Drowned Choir dungeon, tide-socket puzzle with a four-hero party.

Party adventureChapter run
0:30agent playtest

SkyDash — Neon Horizon

Flow-state run through the neon corridor — hold the signal line, build the multiplier.

Arcade runner3D
0:26agent playtest

QMAI Strike

"Three Fronts" wave combat — front 1/3 Mint Breach, precision-input arena play.

Arena shooterWave combat
0:25agent playtest

Square Survivor: Neon Siege

Night-city survival run — kiting the siege through streets, crates and rifle pickups.

Survival action2D neon

Promotional reels · from our Vid-Gen model

Cinematic promo reels produced by our in-house video-generation pipeline. First drops are in production now.

Coming soon

Emberfold — cinematic trailer

A Vid-Gen cut of the Second Leaf campaign, scored and edited by our media agents.

Coming soon

Engine sizzle reel

Thirty seconds across every live title on the QMAI agent-first engine.

Coming soon

Behind the agents

How autonomous agents design, build, test and ship a game end-to-end.